Was Ist Metaverse?
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Augmented reality overlays visual elements, sound, and other sensory input onto real-world settings to enhance the user experience. In contrast, virtual reality is entirely virtual and enhances fictional realities. Big tech companies would have you believe that high-powered virtual reality or augmented reality (VR/AR) hardware is an essential — perhaps even the most essential — ingredient in a metaverse. Corporations see them as a way to becoming the dominant computing interface suppliers for 3D virtual worlds, and thereby also becoming the choke points that intermediate people’s metaverse experiences. They believe the infusion of more data into people’s experiences, progress in artificial intelligence assistive systems and the creation of entirely new spaces and experiences for tech users could enrich and expand their lives. Of course, as with all digital tech, there are concerns about the health, safety, security, privacy and economic implications of these new spaces.
- There are tangible and exciting developments in the realm of building digital worlds.
- We have seen tremendous growth in such a short amount of time in terms of technology.
- The metaverse is the means through which we can distribute those experiences more evenly.
- There’s a general view that all of these things must be created, in tandem, in order for the metaverse to be interesting enough to become inhabitable.
While it may not tick every box on the checklist, it serves as a useful example of an online community populated by millions of users with an immersive, experiential user interface. Ready Player One shows us what a fully immersive and interactive virtual reality world could look like in the near future. And although it’s pure science fiction, it isn’t necessarily that far out – a 2020 survey by Ericsson found that seven out of 10 people believe we will have VR worlds that are indistinguishable from reality by 2030.
Microsoft, Meta, and every other company that shows wild demos like this are trying to give an artistic nfts impression of what the future could be, not necessarily account for every technical question. It's a time-honored tradition going back to AT&T's demo of a voice-controlled foldable phone that could magically erase people from images and generate 3D models, all of which might've seemed similarly impossible at the time. The pitches for these visions of the future range from optimistic to outright fan fiction. Looks like you've logged in with your email address, and with your social media. Link your accounts by re-verifying below, or by logging in with a social media account.
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Together, those technologies can create the experience of an immersive, three-dimensional environment in which users interact with their surroundings and other users as if they are in a shared space. These experts were asked to elaborate on their multiple-choice answers in an open-ended question that invited their views about both the positive and negative aspects of the digital world to come. This report covers results from the 14th "Future of the Internet" canvassing that Pew Research Center and Elon University’s Imagining the Internet Center have conducted together to gather expert views about important digital issues. The metaverse is a digital reality that combines aspects of social media, online gaming, augmented reality , virtual reality , and cryptocurrencies to allow users to interact virtually.
What Properties Can You Expect From A Metaverse?

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In September 2021, the company announced a $50 million investment in global research and program partners to ensure that metaverse technology would be developed responsibly. Proponents of the metaverse view the concept as the next stage in developing the Internet. Meta, for example, has already invested heavily in AR and VR, developing hardware such as its Oculus VR headsets, while AR glasses and wristband technologies are in the works. Interest in the metaverse is expected to grow substantially as investors and companies want to be part of what could be the next big thing. "And I think it's going to be the next big chapter for our company, too, doubling down in this area."

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The primary escape for people is a shared VR landscape called "the OASIS" which is accessed with a VR headset and wired gloves. The OASIS functions both as a massively multiplayer online role-playing game and as a virtual society. The pandemic underscored the need for more immersive experiences — beyond traditional text based communication platforms, such as email — as the use of other remote conferencing and telepresence tools, like Zoom and others, soared.